SPECIES PROFILE

Magnemite

Explore recorded forms, compare their type effectiveness, and review weaknesses before opening Team Builder.

Generation I
Magnemite artwork

CANONICAL RECORD

Species information

Species ID
81
Generation
Generation I
Legendary
No
Mythical
No

RECORDED FORMS

Forms

1 form records are associated with this species.

Magnemite

Default form

Dataset record: magnemite

Magnemite sprite
Electric Steel

Base stat profile

Scale: 255
Magnemite base statistics HP 25 Attack 35 Defense 70 Sp. Atk 95 Sp. Def 55 Speed 45

Total base stats325

Abilities

Magnet Pull
Slot 1 Gen III Main series
Sturdy
Slot 2 Gen III Main series
Analytic Hidden ability
Slot 3 Gen V Main series

Weak to

Fighting ×2 Ground ×4 Fire ×2

Resists

Normal ×0.5 Flying ×0.25 Rock ×0.5 Bug ×0.5 Steel ×0.25 Grass ×0.5 Electric ×0.5 Psychic ×0.5 Ice ×0.5 Dragon ×0.5 Fairy ×0.5

Immune to

Poison

What the data tells you

Base-stat profile

Highest value (95): Sp. Atk.

Lowest value (25): HP.

These values describe this recorded form's base-stat distribution. They do not, by themselves, establish battle performance or an optimal competitive set.

Type matchup summary
  • 4× weaknesses: Ground
  • 2× weaknesses: Fighting, Fire
  • ¼× resistances: Flying, Steel
  • ½× resistances: Normal, Rock, Bug, Grass, Electric, Psychic, Ice, Dragon, Fairy
  • Immunities: Poison

This summary is based on recorded defensive typing and the type chart. It is not a full battle simulation and does not account for ability effects, move effects, battle state, or format-specific rules.

Partner type coverage
  • Fighting: Immune types: Ghost. Resisting types: Bug, Fairy, Flying, Poison, Psychic.
  • Fire: Resisting types: Dragon, Fire, Rock, Water.
  • Ground: Immune types: Flying. Resisting types: Bug, Grass.

Dual-type coverage across all weaknesses: Dragon / Flying; Fire / Flying; Flying / Water.

This is a defensive typing relationship calculated from the recorded type chart. It does not recommend specific Pokémon partners or establish competitive viability.

Height 0.3 m

Weight 6.0 kg

GEN 9 SOURCE DATA

Available learnset

45 recorded moves with matching catalog entries.

Learnset entries available in the Gen 9 source; these are not a recommended competitive set.

Browse available moves 45 moves
Charge Electric

Status

Power
—
Accuracy
—
PP
20
Charge Beam Electric

Special

Power
50
Accuracy
90%
PP
10
Confuse Ray Ghost

Status

Power
—
Accuracy
100%
PP
10
Discharge Electric

Special

Power
80
Accuracy
100%
PP
15
Eerie Impulse Electric

Status

Power
—
Accuracy
100%
PP
15
Electric Terrain Electric

Status

Power
—
Accuracy
—
PP
10
Electro Ball Electric

Special

Power
—
Accuracy
100%
PP
10
Electroweb Electric

Special

Power
55
Accuracy
95%
PP
15
Endure Normal

Status

Power
—
Accuracy
—
PP
10
Priority
+4
Explosion Normal

Physical

Power
250
Accuracy
100%
PP
5
Facade Normal

Physical

Power
70
Accuracy
100%
PP
20
Flash Cannon Steel

Special

Power
80
Accuracy
100%
PP
10
Gravity Psychic

Status

Power
—
Accuracy
—
PP
5
Gyro Ball Steel

Physical

Power
—
Accuracy
100%
PP
5
Heavy Slam Steel

Physical

Power
—
Accuracy
100%
PP
10
Helping Hand Normal

Status

Power
—
Accuracy
—
PP
20
Priority
+5
Iron Defense Steel

Status

Power
—
Accuracy
—
PP
15
Iron Head Steel

Physical

Power
80
Accuracy
100%
PP
15
Light Screen Psychic

Status

Power
—
Accuracy
—
PP
30
Lock-On Normal

Status

Power
—
Accuracy
—
PP
5
Magnet Rise Electric

Status

Power
—
Accuracy
—
PP
10
Metal Sound Steel

Status

Power
—
Accuracy
85%
PP
40
Protect Normal

Status

Power
—
Accuracy
—
PP
10
Priority
+4
Rain Dance Water

Status

Power
—
Accuracy
—
PP
5
Reflect Psychic

Status

Power
—
Accuracy
—
PP
20
Rest Psychic

Status

Power
—
Accuracy
—
PP
5
Sandstorm Rock

Status

Power
—
Accuracy
—
PP
10
Screech Normal

Status

Power
—
Accuracy
85%
PP
40
Sleep Talk Normal

Status

Power
—
Accuracy
—
PP
10
Spark Electric

Physical

Power
65
Accuracy
100%
PP
20
Steel Beam Steel

Special

Power
140
Accuracy
95%
PP
5
Substitute Normal

Status

Power
—
Accuracy
—
PP
10
Sunny Day Fire

Status

Power
—
Accuracy
—
PP
5
Supersonic Normal

Status

Power
—
Accuracy
55%
PP
20
Swift Normal

Special

Power
60
Accuracy
—
PP
20
Tackle Normal

Physical

Power
40
Accuracy
100%
PP
35
Take Down Normal

Physical

Power
90
Accuracy
85%
PP
20
Tera Blast Normal

Special

Power
80
Accuracy
100%
PP
10
Thunder Electric

Special

Power
110
Accuracy
70%
PP
10
Thunderbolt Electric

Special

Power
90
Accuracy
100%
PP
15
Thunder Shock Electric

Special

Power
40
Accuracy
100%
PP
30
Thunder Wave Electric

Status

Power
—
Accuracy
90%
PP
20
Volt Switch Electric

Special

Power
70
Accuracy
100%
PP
20
Wild Charge Electric

Physical

Power
90
Accuracy
100%
PP
15
Zap Cannon Electric

Special

Power
120
Accuracy
50%
PP
5