SPECIES PROFILE

Geodude

Explore recorded forms, compare their type effectiveness, and review weaknesses before opening Team Builder.

Generation I
Geodude artwork

CANONICAL RECORD

Species information

Species ID
74
Generation
Generation I
Legendary
No
Mythical
No

RECORDED FORMS

Forms

2 form records are associated with this species.

Geodude

Default form

Dataset record: geodude

Geodude sprite
Rock Ground

Base stat profile

Scale: 255
Geodude base statistics HP 40 Attack 80 Defense 100 Sp. Atk 30 Sp. Def 30 Speed 20

Total base stats300

Abilities

Rock Head
Slot 1 Gen III Main series
Sturdy
Slot 2 Gen III Main series
Sand Veil Hidden ability
Slot 3 Gen III Main series

Weak to

Fighting ×2 Ground ×2 Steel ×2 Water ×4 Grass ×4 Ice ×2

Resists

Normal ×0.5 Flying ×0.5 Poison ×0.25 Rock ×0.5 Fire ×0.5

Immune to

Electric

What the data tells you

Base-stat profile

Highest value (100): Defense.

Lowest value (20): Speed.

These values describe this recorded form's base-stat distribution. They do not, by themselves, establish battle performance or an optimal competitive set.

Type matchup summary
  • 4× weaknesses: Water, Grass
  • 2× weaknesses: Fighting, Ground, Steel, Ice
  • ¼× resistances: Poison
  • ½× resistances: Normal, Flying, Rock, Fire
  • Immunities: Electric

This summary is based on recorded defensive typing and the type chart. It is not a full battle simulation and does not account for ability effects, move effects, battle state, or format-specific rules.

Partner type coverage
  • Fighting: Immune types: Ghost. Resisting types: Bug, Fairy, Flying, Poison, Psychic.
  • Grass: Resisting types: Bug, Dragon, Fire, Flying, Grass, Poison, Steel.
  • Ground: Immune types: Flying. Resisting types: Bug, Grass.
  • Ice: Resisting types: Fire, Ice, Steel, Water.
  • Steel: Resisting types: Electric, Fire, Steel, Water.
  • Water: Resisting types: Dragon, Grass, Water.

No complete single- or dual-type coverage was found in the current type chart.

This is a defensive typing relationship calculated from the recorded type chart. It does not recommend specific Pokémon partners or establish competitive viability.

Height 0.4 m

Weight 20.0 kg

Geodude Alola

Dataset record: geodude-alola

Geodude Alola sprite
Rock Electric

Base stat profile

Scale: 255
Geodude Alola base statistics HP 40 Attack 80 Defense 100 Sp. Atk 30 Sp. Def 30 Speed 20

Total base stats300

Abilities

Magnet Pull
Slot 1 Gen III Main series
Sturdy
Slot 2 Gen III Main series
Galvanize Hidden ability
Slot 3 Gen VII Main series

Weak to

Fighting ×2 Ground ×4 Water ×2 Grass ×2

Resists

Normal ×0.5 Flying ×0.25 Poison ×0.5 Fire ×0.5 Electric ×0.5

Immune to

No type immunities recorded

What the data tells you

Base-stat profile

Highest value (100): Defense.

Lowest value (20): Speed.

These values describe this recorded form's base-stat distribution. They do not, by themselves, establish battle performance or an optimal competitive set.

Type matchup summary
  • 4× weaknesses: Ground
  • 2× weaknesses: Fighting, Water, Grass
  • ¼× resistances: Flying
  • ½× resistances: Normal, Poison, Fire, Electric

This summary is based on recorded defensive typing and the type chart. It is not a full battle simulation and does not account for ability effects, move effects, battle state, or format-specific rules.

Partner type coverage
  • Fighting: Immune types: Ghost. Resisting types: Bug, Fairy, Flying, Poison, Psychic.
  • Grass: Resisting types: Bug, Dragon, Fire, Flying, Grass, Poison, Steel.
  • Ground: Immune types: Flying. Resisting types: Bug, Grass.
  • Water: Resisting types: Dragon, Grass, Water.

Dual-type coverage across all weaknesses: Bug / Dragon; Bug / Grass; Dragon / Flying; Fairy / Grass; Flying / Grass; Ghost / Grass; Grass / Psychic.

This is a defensive typing relationship calculated from the recorded type chart. It does not recommend specific Pokémon partners or establish competitive viability.

Height 0.4 m

Weight 20.3 kg

GEN 9 SOURCE DATA

Available learnset

51 recorded moves with matching catalog entries.

Learnset entries available in the Gen 9 source; these are not a recommended competitive set.

Browse available moves 51 moves
Block Normal

Status

Power
—
Accuracy
—
PP
5
Body Slam Normal

Physical

Power
85
Accuracy
100%
PP
15
Brick Break Fighting

Physical

Power
75
Accuracy
100%
PP
15
Bulldoze Ground

Physical

Power
60
Accuracy
100%
PP
20
Curse Ghost

Status

Power
—
Accuracy
—
PP
10
Defense Curl Normal

Status

Power
—
Accuracy
—
PP
40
Dig Ground

Physical

Power
80
Accuracy
100%
PP
10
Double-Edge Normal

Physical

Power
120
Accuracy
100%
PP
15
Dynamic Punch Fighting

Physical

Power
100
Accuracy
50%
PP
5
Earth Power Ground

Special

Power
90
Accuracy
100%
PP
10
Earthquake Ground

Physical

Power
100
Accuracy
100%
PP
10
Endure Normal

Status

Power
—
Accuracy
—
PP
10
Priority
+4
Explosion Normal

Physical

Power
250
Accuracy
100%
PP
5
Facade Normal

Physical

Power
70
Accuracy
100%
PP
20
Fire Blast Fire

Special

Power
110
Accuracy
85%
PP
5
Fire Punch Fire

Physical

Power
75
Accuracy
100%
PP
15
Flail Normal

Physical

Power
—
Accuracy
100%
PP
15
Flamethrower Fire

Special

Power
90
Accuracy
100%
PP
15
Fling Dark

Physical

Power
—
Accuracy
100%
PP
10
Focus Punch Fighting

Physical

Power
150
Accuracy
100%
PP
20
Priority
-3
Gyro Ball Steel

Physical

Power
—
Accuracy
100%
PP
5
Hammer Arm Fighting

Physical

Power
100
Accuracy
90%
PP
10
High Horsepower Ground

Physical

Power
95
Accuracy
95%
PP
10
Iron Defense Steel

Status

Power
—
Accuracy
—
PP
15
Mega Punch Normal

Physical

Power
80
Accuracy
85%
PP
20
Metronome Normal

Status

Power
—
Accuracy
—
PP
10
Mud Shot Ground

Special

Power
55
Accuracy
95%
PP
15
Mud-Slap Ground

Special

Power
20
Accuracy
100%
PP
10
Protect Normal

Status

Power
—
Accuracy
—
PP
10
Priority
+4
Rest Psychic

Status

Power
—
Accuracy
—
PP
5
Rock Blast Rock

Physical

Power
25
Accuracy
90%
PP
10
Rock Polish Rock

Status

Power
—
Accuracy
—
PP
20
Rock Slide Rock

Physical

Power
75
Accuracy
90%
PP
10
Rock Throw Rock

Physical

Power
50
Accuracy
90%
PP
15
Rock Tomb Rock

Physical

Power
60
Accuracy
95%
PP
15
Rollout Rock

Physical

Power
30
Accuracy
90%
PP
20
Sandstorm Rock

Status

Power
—
Accuracy
—
PP
10
Scary Face Normal

Status

Power
—
Accuracy
100%
PP
10
Self-Destruct Normal

Physical

Power
200
Accuracy
100%
PP
5
Sleep Talk Normal

Status

Power
—
Accuracy
—
PP
10
Smack Down Rock

Physical

Power
50
Accuracy
100%
PP
15
Stealth Rock Rock

Status

Power
—
Accuracy
—
PP
20
Stomping Tantrum Ground

Physical

Power
75
Accuracy
100%
PP
10
Stone Edge Rock

Physical

Power
100
Accuracy
80%
PP
5
Substitute Normal

Status

Power
—
Accuracy
—
PP
10
Sunny Day Fire

Status

Power
—
Accuracy
—
PP
5
Tackle Normal

Physical

Power
40
Accuracy
100%
PP
35
Take Down Normal

Physical

Power
90
Accuracy
85%
PP
20
Tera Blast Normal

Special

Power
80
Accuracy
100%
PP
10
Thunder Punch Electric

Physical

Power
75
Accuracy
100%
PP
15
Wide Guard Rock

Status

Power
—
Accuracy
—
PP
10
Priority
+3